Changelog
All notable updates to WoeServer — newest first.
Categories: 🆕 New · ⚖️ Balance · 🔧 Fixed · 🎉 Event · ✨ QoL · ⚠️ Notice
August 4, 2026
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⚖️ The prestige climb got its true shape — a level past 100 now costs at least ~100 top MVPs — the 100–160 exp curve has been raised to where it's meant to be: level 100→101 now asks for 16.7 trillion base exp — about 100 Beelzebub-class kills with the new 5× MVP bonus — and every level after costs 3% more, up to ~95.5 trillion (~570 top bosses) for 159→160. The full road from 100 to 160 is on the order of 16,000 top-MVP kills, so no single kill — not even the richest world boss — will ever hand you a level again; the ladder is fed by daily MVP circuits, world boss events, and party grinding all pouring into the same bar. Reaching 100 itself stays cheap, levels 1–99 and all job exp are untouched, and non-rebirth classes pay roughly 30% of the trans prices. The Experience Guide and Leveling Guide carry the updated cost tables. This replaces the gentler curve announced earlier today and takes effect at the next server restart.
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⚖️ All MVPs now give 5× experience — the fast lane up the 100–160 climb — every MVP on the server (all 54 of them, world bosses included) now pays out 5× Base, Job and MVP-bonus experience. This is the counterweight to the new prestige climb: a top boss like Beelzebub, the Bio Lab MVPs, Thanatos or Ifrit now hands a solo hunter a full level per kill deep into the 140s, and even the final floors before 160 only cost 3–5 top bosses each — while regular mob grinding stays the long road. MVP item drops are unchanged; only the experience moved. The Leveling Guide's new Beyond 99 section and the Experience Guide are updated with the new math. Takes effect once the monster database is reloaded on the live server.
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⚠️ Staff Team page updated — The Staff Team now reflects the current WoeServer roster: Smokie as Admin and Holic as Developer. The old WoeServer-era staff listings have been removed.
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✨ Wiki fully rebranded to WoeServer — including every page address — the last traces of the old WoeServer name are gone from the wiki, and this time that includes the URLs themselves: the whole
WoeServer/…section now lives underwoeserver/…, the leveling guide is atguides/woeserver-leveling-guide, the Companion System guide atwoeserver-companion-system-guide, and the official links page atintroduction/woeserver-official-links-and-downloads. Old links and bookmarks still work — every renamed address leaves a redirect behind that forwards you straight to the new page — and every cross-link inside the wiki has been updated to the new names. In-game names that happen to contain "Jet" (Jet Island, Jet Coin, Fairy King Jet, Catherine Jet Johnson) are unchanged, since that's what they're still called in the client. -
✨ Experience Guide added to the wiki — a new Experience Guide under Guides lays out the whole leveling system on one page: the 5000× rates, the new level 160 / stat 120 caps, every job level cap, and the three phases of a character's life — the 1/50th-exp first run to rebirth, the classic rebirth climb to 99/70, and the prestige grind to 160 with the full cost table (2B base exp for 100→101 rising to ~554B for 159→160, ~6 trillion in total). It also covers the stat-point math behind the 120 cap (~1,730 extra points earned on the climb, ~1,560 to max all six stats), the one-level-per-kill rule, party exp bonuses (+25% per extra attacker), death penalties, and Auto Combat's penalty-free rates. The Leveling Guide now has a Beyond 99 section pointing there for everything past the old cap.
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⚖️ The road to rebirth is now 50× lighter — every level on the way to your rebirth costs just 1/50th of the exp it used to: base levels 1–98 for all non-rebirth classes and the job exp tables of every 1st and 2nd class have been cut to 2% of their old requirements, stacking on top of the server's 5000× rates. In practice the first run to 99/50 is now a formality — roll a character, blitz to Valkyrie, and get on with your transcendent life. The rebirth run keeps the current pace: High Novice through the transcendent classes level on the same tables as before, including the slow prestige climb past 100. Novice job levels and the expanded classes' job tables (Gunslinger, Ninja, Taekwon, Star Gladiator, Soul Linker, Super Novice) are unchanged. Takes effect at the next server restart.
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⚖️ Leveling past 100 is now a real climb — the new 99→160 stretch shipped with a gentle exp curve; that's over. From level 100 onward every level costs 10% more than the last: reaching 100 stays cheap (360M base exp for a trans character), but 100→101 already asks for 2 billion, the price compounds every level, and 159→160 alone runs about 554 billion — the whole road from 100 to 160 totals roughly 6 trillion for trans (non-trans classes pay about a third of that). Two guard rails keep the wall honest: no kill can ever grant more than one level, and from around the early 130s a single level costs more than even the richest MVP pays out, so the top floors are measured in many MVPs — or thousands of regular kills — each. For the rebirth classes nothing below 100 changes — their run to 99 still flies at 5000× rates and their job exp is untouched. Takes effect at the next server restart.
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✨ Auto Combat penalties removed — full drops AND full EXP on
@aa— until now, hunting with the Auto-Attack Device quietly cut both your item drop rates and your EXP gain by 40%. Both penalties are now gone: while auto-combatting you loot and level at the full server rates, exactly as if you were playing by hand. This change lives in the server program itself, so it takes effect at the next server update (restart with the new build). -
⚖️ Level cap raised to 99 — and the class ladder is rebuilt from the ground up — pokemon families now grow all the way to Level 99 (RO's own number, past Pokémon GO's 50), and the whole bonus ladder was rebalanced so that what you caught matters as much as how long you fed it. The gap from a common catch to a Mythical is now enormous — at max level:
| Kit | All Stats | MaxHP | Atk & Matk | Sizes | ASPD | Delay | Status |
|---|---|---|---|---|---|---|---|
| Basic | +2 | — | — | — | — | — | — |
| Stage 1 | +3 | +2% | — | — | — | — | — |
| Stage 2 | +4 | +4% | +2% | — | — | — | — |
| Powerhouse | +5 | +6% | +4% | — | — | — | — |
| Mega | +6 | +8% | +9% | -4% | +1 | -1% | 60% all four |
| Legendary | +8 | +10% | +14% | -9% | +2 | -2% | 100% all four |
| Mythical | +10 | +12% | +19% | -14% | +3 | -3% | 100% signature + 60% rest |
Type perks scale harder too — about 3× their base value at Lv99 with perfect IVs (a maxed Mythical Fire type carries roughly +83 ATK on top of its kit), and signature skills now grow to level 10 instead of 5. Milestones are spread across the new range: All Stats and MaxHP step up every 20 levels, Mega ASPD lands at Lv50, Legendary at Lv40 and Lv90, Mythical at Lv20, Lv60 and Lv99, and the golden aura now waits for the true summit at Level 99. To keep the longer climb humane, the Star Dust curve was eased to 1 + L/8 per level (1 dust early, 13 at the very top) — 663 dust for a full Lv99 family, with the first ten levels costing just 12. Every table on the guide, the full list and the stat page is regenerated to match. Patch your client for the updated descriptions. Takes effect once the pet database and NPC scripts are reloaded on the live server.
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⚖️ Poke Star Dust arrives — levels and evolutions now use different currencies — the pokemon economy splits exactly like Pokémon GO's Stardust and Candy. The new ⭐ Poke Star Dust is the universal power-up currency: use it while your pokemon is summoned and it feeds that family's level — any dust works on any family, so hunting anything at all feeds every project you have going. Shards go back to being pure evolution material (the classic Bulbasaur/Charmander/Dratini shards included — they are Etc items again, spent at the pet Evolution button), and Rare Shards still convert into your summoned pokemon's family shard. The catch reward is retuned to match: every successful catch now pays 1 family Shard + 1 Poke Star Dust (was 3 shards). Leveling costs are unchanged — 1 + L/4 dust per level, about 220 dust to reach the max Level 40 — and the Professor's Power-Up menu now bulk-feeds in dust with the same +1 / +5 / everything / to MAX options. Star Dust drops only from catching, so ball accuracy is now the single most valuable skill in the system. Patch your client to see the new item. Takes effect once the databases and NPC scripts are reloaded on the live server.
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✨ Your pokemon now wears its level — like a refine number — a summoned pokemon's floating name now ends with its family level: "Kyogre Lv.40", "Dragonite Lv.17" — visible to everyone around you, exactly the way a +10 weapon announces itself. It updates the moment the family levels up, so a maxed family reads Lv.40 beside its golden aura. (Eggs in your bag stay plain: the level lives on the family, not the individual egg — but the Professor's Power-Up and transfer menus both show it, and @iv prints the individual's IVs.) This one rides along with the next server restart.
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✨ @pokemon, @iv and @mega added to the Server Commands page — the three pokemon commands are now documented in Server Commands with their exact costs and restrictions, alongside every other player command.
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✨ Power-Up window at the Professor — bulk shard feeding in one click — leveling a family no longer means double-clicking shards two hundred times: the Pokemon Professor now opens a Power-Up menu for your summoned pokemon showing its family level, progress into the next level, and how many shards you carry, with exact costs on every option: +1 level, +5 levels, Feed everything (as far as your shards reach), or straight to MAX Lv40. It consumes level by level, stops cleanly if shards run short, and hitting 40 through it fires the same server-wide announcement and golden aura as regular feeding. Single-shard feeding by double-click still works everywhere. Takes effect once the NPC scripts are reloaded on the live server.
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⚖️ Normal catch rates retuned + Ultra Ball now 10,000,000 Zeny — the Normal-class ladder settles at Poké 10% · Great 30% · Ultra 50% · Master 100% (from the short-lived 50/75/90), putting real value back into ball choice: a Poké Ball is a gamble, a Great Ball is a coin flip on a softened target, and the Ultra Ball — now priced at 10,000,000 Zeny at the Tool Dealer — is the serious catcher's tool at 50% on Normals and still 20% on Rares, 2.5% on Legendaries, 1% on Mythicals. Damage still roughly doubles every rate. Classic spawn tables and every wiki table are updated. Takes effect once the pet database and the Tool Dealer are reloaded on the live server.
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⚖️ Mega Energy arrives — Pokémon GO's mega system, and Megas now last 42 hours — Mega Evolution gets its own fuel, separated from shards: Mega Energy, a per-family currency (Charizard Mega Energy, Mewtwo Mega Energy… 40 kinds) earned the raid-grind way — defeat any Pokémon of that family and pocket energy on every kill: +2 from basics, +3 from mid evolutions, +5 from finals, +10 from boss-class members. Costs mirror Pokémon GO's structure: the first Mega Evolution of a family costs 200 energy, and once a family has mega'd, every re-Mega costs only 40. And the form is no longer a one-hour spark: a Mega Evolution now burns for 42 HOURS, surviving logouts, with the @pokemon Mega transform available the whole time. Shards go back to what they do best — leveling and evolving — while Mega Energy becomes its own hunt. Patch your client for the new Mega Energy items. Takes effect once the databases and NPC scripts are reloaded on the live server.
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⚖️ Mythicals get signature immunities + the Golden Aura of a maxed family — two prestige changes. First, Mythical status protection is reworked from a blanket wall into identity: each Mythical is now 100% immune to ONE signature status at family level 40 — flavored by type: Zeraora and the fighters shrug off Stun, Mew, Darkrai and the mind-benders can never be Silenced, Diancie and the stone-born ignore Stone Curse, Arceus and the naturals never Sleep — while the other three statuses cap at 50% resist. (Legendaries keep their four-way wall — pick your crown by what you fear.) Second, maxing a family is now visible to everyone: the moment a family hits level 40 the server hears about it in a golden announcement, and from then on your character glows with a GOLDEN AURA whenever that family's Pokémon is summoned — the walking badge of ~220 shards of dedication. Egg descriptions show each Mythical's signature immunity. Patch your client for the updated descriptions. Takes effect once the pet database and NPC scripts are reloaded on the live server.
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🆕 ✨Bless Pokémon + one version per species — the roster gets clean — two structural changes that make the whole system read clearly. First: Bless Pokémon. The Top Donator legendaries (Articuno, Moltres, Zapdos, Groudon, Kyogre, Latios, Latias, Lugia, Mewtwo, Rayquaza) are now the ✨Bless line — given, never caught, and born PERFECT: guaranteed 15/15/15 IVs, 100% growth, every single one.
@ivon a Bless proudly reports its perfection and the Professor marks their eggs [BLESSED 100%]; they level, evolve and fight like everyone else. Second: no more duplicate spawns. Every species now has exactly one catchable version on the maps: where a classic spawn exists — Caterpie through the seven map Legendaries on their original maps, timers and IDs — that version owns the species (now rolling random IVs like every other catch), and its wild twin no longer spawns; every other species roams as a wild spawn. No more two Bulbasaurs side by side, no confusion about which Reshiram to hunt — and since every version of a species shares one family, Shard and level, nothing you own loses progress. The Pokémon list now shows the Bless roster in its own section, classic spawns marked 🗺️ in the master table. Patch your client for the updated egg descriptions. Takes effect once the pet database and NPC scripts are reloaded on the live server. -
🆕 Ultra Ball arrives + Legendaries now hunt where they belong — two catching upgrades in one. First, a new ball between Great and Master: the Ultra Ball (Tool Dealer → Extras, 5,000,000 Zeny) catches Normal 90% · Rare 20% · Legendary 2.5% · Mythical 1% — five times a Poké Ball's odds on a Legendary at a fraction of a Master Ball's price, and damage still roughly doubles your chances. It works on all 618, Companions included. Second, roaming Legendaries and Mythicals now spawn on type-true maps instead of one generic pool: Moltres circles Thor Volcano, Articuno freezes the Ice Dungeon, Zapdos storms Einbroch's fields, Kyogre swims Byalan's depths, Groudon shakes the Morocc Pyramids, Rayquaza soars over Abyss Lake, Mewtwo and Mew haunt Geffen's depths, Darkrai stalks Niflheim and Gefenia — every roamer's exact hunting grounds are in its Where cell on the full list, so type knowledge is now hunting knowledge. Patch your client to see the Ultra Ball item. Takes effect once the databases and NPC scripts are reloaded on the live server.
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⚖️ Catching made far friendlier — Normal Pokémon 50%, Rares 5% — the bottom of the catch ladder got a massive buff: Normal-class Pokémon are now caught at 50% with a Poké Ball and 75% with a Great Ball (up from 2% / 4%), and the Rare class — the pseudo-legendary lines plus Lapras, Snorlax, Chansey, Porygon, Aerodactyl, Absol, Riolu, Rotom and Magikarp — jumps to 5% / 10% (from 1% / 2%). Damage still roughly doubles your odds on a weakened target, so a softened Normal is near-guaranteed even on a Poké Ball. Companions follow their species' class now too: the classic Common companions (Caterpie through Poliwag) and the old "Rare wave" starters (Bulbasaur, Charmander, Squirtle, Eevee) are all Normal-class species — 50% / 75% — while Dratini keeps Rare-class 5% / 10%. Legendaries (0.5% / 1%) and Mythicals (0.1% / 0.5%) are untouched — the crown still has to be earned, and the Master Ball remains 100% on everything. All tables on the guide and full list are updated. Takes effect once the pet database is reloaded on the live server.
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⚖️ Shard economy retuned to original Pokémon GO numbers — everywhere — the whole shard flow now mirrors the Pokémon GO candy chart, Companion lines included. Evolutions: the classic Companion costs (20–60 Shards) are replaced by the original prices — Bulbasaur/Charmander/Squirtle/Dratini lines now cost 25 then 100, Caterpie/Weedle/Pidgey 12 then 50, Abra/Geodude/Machop/Nidoran/Poliwag 25 then 100, Cleffa 25 then 50, and Eevee drops from 50 to 25 Shards (the Evolution Stones requirement stays). Transfers: the Professor now pays 1 Shard per egg — Pokémon GO's transfer rate — while catching still pays +3, so hunting beats hoarding. Power-ups: feeding costs now escalate like real power-ups — 1 + L/4 Shards per level (1 early, up to 10 near the cap), roughly 220 Shards to take a family to level 40 (was ~135). Every number on the guide and the full list is updated, and egg descriptions in the client now show the current bonuses, shard, diet and evolution costs for all 63 Companions too — patch your client for those. Takes effect once the databases and NPC scripts are reloaded on the live server.
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⚖️ Level cap raised to 160 — and every stat can now go to 120 — the maximum base level rises from 99 to 160 for every class, normal and transcendent alike (job levels are unchanged — still 50 for 2nd classes and 70 for trans, and rebirth still happens at 99/50). The exp curve keeps climbing past 99: each level costs 5% more than the last — a trans character's 99→100 asks for 360M base exp and 159→160 about 6.7B — steep on paper, but very beatable at the server's 5000× rates. The grind keeps paying out too: HP and SP keep growing every level by your class's usual gains, and the status point faucet stays open — the climb from 99 to 160 earns about 1,730 extra stat points (3,005 lifetime points at 160 versus 1,273 at 99). Those points now have somewhere to go, because the cap on every stat (STR/AGI/VIT/INT/DEX/LUK) rises from 99 to 120. Pushing one stat from 99 to 120 costs roughly 260 points on the normal pre-renewal cost curve, so maxing a couple of key stats — or spreading across all six for about 1,560 — fits neatly inside what the new levels hand you. Nothing new to quest or unlock: just keep hunting past 99. Takes effect at the next server restart.
August 3, 2026
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⚖️ Mega Evolution is now temporary —
@mega, 30 shards, 60 minutes — Mega Pokémon no longer spawn anywhere and can no longer be caught or permanently evolved into (Mewtwo's and Rayquaza's Mega evolutions are removed from the pet Evolution menu): just like the real games, Mega Evolution is a temporary form. Summon a Loyal Pokémon of a Mega-capable species — 41 species qualify, from Venusaur/Charizard/Blastoise through Gengar, Gyarados, Tyranitar, Garchomp, Lucario, all the way to Mewtwo, Rayquaza, Latias and Diancie — and type@mega: 30 family shards ignite 60 minutes of Mega power, stacking +2 All Stats, +2% MaxHP, and up to +4% Atk & Matk vs all on top of its normal kit, with a burst effect on activation. While it burns,@pokemontransforms you into the Mega form itself (Mega sprites in their full glory), and the buff announces its own fade when the hour is up. Works for wild and Companion versions alike — a Loyal Companion Charizard megas just as hard. The Mega-capable species are marked in the full Pokémon list, where the Mega forms' rows now read "@mega form" instead of a spawn location. Takes effect once the databases and NPC scripts are reloaded on the live server. -
🆕 All 555 wild Pokémon now roam Rune Midgard — everyone is a catchable companion — no more waiting for GM events: the whole wild roster now spawns across the world on type-themed maps. Fire types prowl Magma Dungeon and Thor Volcano, Water types swim Byalan, Ghost and Dark haunt Niflheim and Gefenia, Bugs swarm Mt. Mjolnir, Psychics lurk in Geffen Dungeon, Dragons nest in the Abyss, and so on. Rarity sets the rhythm: basics are always around (3 per map, 30-minute respawn), mid evolutions and finals are scarcer (1–2 up, 1–4 hour respawns), Rare-class Pokémon (Dratini, Larvitar, Beldum and friends) keep to a slow 4-hour cycle, Megas hold the danger maps on an 8-hour cycle, and the Legendaries and Mythicals roam: exactly one of each alive at any time, appearing on a random danger map (
abyss_03,thor_v03,gefenia03,gl_cas02,lhz_dun02,nif_fild02,mjolnir_04,ice_dun03) and respawning 12 hours (Legendary) or 24 hours (Mythical) after being killed or caught — kill it for shards, or catch it and claim the crown. Legendary and Mythical captures are announced server-wide, so the whole server knows when Mewtwo changes hands. Every Pokémon's exact hunting ground is in the new Where to catch column of the full list. Classic companion spawns are unchanged. Takes effect once the new spawn script is loaded on the live server. -
🆕 Every Legendary and Mythical now auto-casts a signature skill — all 121 of them — the old companion legendaries' auto-cast bolts are back, bigger: every Pokémon with the Legendary or Mythical kit (114 attackers + 7 nurturers, Companion legendaries included) now auto-casts its signature skill on each attack it makes, mapped by type: Fire types hurl Fire Bolt (yes, Reshiram finally casts fire instead of the old Cold Bolt), Electric Jupitel Thunder, Ice Frost Nova, Psychic and Dark Soul Strike, Dragon and Flying Wind Blade, Ground/Rock/Steel Earth Spike, Fairy Holy Light, Water Cold Bolt, Bug Double Strafe, Ghost/Poison Napalm Beat, Grass Heaven's Drive, Fighting/Normal Bash. The skill level grows with family level — Lv1 fresh, Lv5 at family level 40. The four nurturers — Celebi, Shaymin, Manaphy and Xerneas — instead cast Heal on you when you drop below 75% HP (once per 60s, heal level also grows). Every Pokémon's exact skill is listed on the full Pokémon list. Takes effect once the pet database is reloaded on the live server.
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⚖️ One Pokémon system: Shards replace candy, and Companions join the family — the candy prototype is gone before it ever went live: the whole Pokémon system now runs on the Shard economy you already know. Your existing Bulbasaur/Charmander/Squirtle/Dratini/Eevee Shards (and the other classic ones) are now the fuel for the entire system, wild Pokémon families that never had a shard got their own (Reshiram Shard, Mewtwo Shard, Mew Shard… — 246 families in all), and Rare Shards from bosses convert into any family's shard. Bigger still: the 63 Companions are full members of the system again — each one shares its species' family, Shard level (cap 40) and IVs with the wild version, and carries the same class kit: your Companion Reshiram, Ho-Oh, Mewtwo or Rayquaza now wields the full Legendary kit, your Celebi the Mythical kit, and every Bulbasaur-to-Dragonite line levels up right beside its wild kin. Feed shards to level (1 + L/8 per level, ~135 to max a family), evolve from the pet UI (Companion lines keep their classic 20-shard costs; wild lines use Pokémon GO prices), transfer spare eggs — wild or Companion — to the Professor for 3 shards each, and
@iv/@pokemonwork for Companions too. Patch your client for the new shard items and updated egg descriptions. Takes effect once the databases and NPC scripts are reloaded on the live server (the +3-shards-on-catch bonus still waits for the maintenance restart). -
✨ Wild Pokémon wiki page now shows every sprite + class rosters — the Wild Pokémon & Candy System page got a visual overhaul: the master table now shows each Pokémon's actual in-game sprite next to its name (all 555 rendered straight from the server's sprite files), and a new Class rosters section lists the complete Rare, Legendary and Mythical line-ups family by family — with sprites — so you can see at a glance exactly who sits in each catch-rate class without scrolling the full table.
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🆕 Catching now pays instantly — +3 family candy on every successful catch — the last missing piece of the Pokémon GO loop is in: land a ball on any wild Pokémon and, the moment the catch succeeds, 3 candies of its family drop straight into your inventory — catch a Dratini, pocket 3× Dratini Candy on the spot, egg included as always. This works for every class up to Mythicals (yes, a successful 0.1% Mew catch also pays 3 Mew Candy), stacks with everything else — candy drops from defeating them, the Professor's egg transfers, and Rare Candy conversions — and makes ball accuracy the fastest candy in the game. This one runs deeper than a database reload: it arrives with the next server maintenance restart. Everything else in today's Pokémon wave is live the moment the databases are reloaded.
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✨ Pokemon Professor now shows each egg's IV% before you transfer it — transferring spare Wild eggs for candy is no longer a blind pick: the Professor's transfer menu lists every individual egg separately with its IV rating (e.g. "Wild Dratini [IV 91%]"), and the confirmation repeats it before the egg is ground into 3 family candies. No more accidentally feeding your near-perfect catch to the grinder — check, keep the hundos, transfer the spares. Takes effect once the NPC script is reloaded on the live server.
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⚖️ Pokémon GO classes: Mythicals now above Legendaries, a Rare class, and IVs on every catch — the Wild Pokémon system now mirrors Pokémon GO's rarity structure, shown in the new Class column of the Wild Pokémon table. Catch rates follow the ladder: normal Pokémon stay at 2% / 4% (Poké / Great Ball), the Rare class — the pseudo-legendary lines (Dratini, Larvitar, Bagon, Beldum, Gible, Deino, Axew, Goomy, Jangmo-o, Dreepy) plus classics like Lapras, Snorlax, Chansey, Porygon, Aerodactyl, Absol, Riolu, Rotom and Magikarp — drops to 1% / 2%, Legendaries (every Pokémon GO Legendary and Ultra Beast, from the bird trio to Eternatus) to 0.5% / 1%, and Mythicals to 0.1% / 0.5% — while the Master Ball stays a guaranteed 100% on everything. All Legendaries now share the full legendary kit (Atk & Matk vs all +10%, damage from all sizes -10%, ASPD +1, 100% quad-status immunity at Lv40), and the 19 Mythical families — Mew, Celebi, Jirachi, Deoxys, Darkrai, Shaymin, Victini, Keldeo, Meloetta, Genesect, Diancie, Hoopa, Volcanion, Zeraora, Zarude, Marshadow, plus Arceus, Manaphy and Magearna (not even released in Pokémon GO) — get a brand-new Mythical kit above the Legendaries: All Stats +6, MaxHP +8%, Atk & Matk vs all +12%, damage from all sizes -12%, ASPD +2 at Lv40, -2% after-cast delay, and full status immunity already at Lv30. And like the Pokémon GO IV calculator, every individual you catch now rolls hidden IVs (Attack / Defense / HP, 0–15 each) that set its growth rate at 85–100% of level scaling — fixed per individual, surviving trades and evolution, so hunting a perfect catch finally matters. Type
@ivwhile your Pokémon is out for an in-game appraisal. Patch your client for the updated egg descriptions. Takes effect once the pet database and NPC scripts are reloaded on the live server. -
🆕 New command:
@pokemon— transform into your Wild Pokémon — while your Wild Pokémon is summoned, type@pokemonand you become it: your character takes the Pokémon's form and walks Rune Midgard as a Pikachu, a Gengar — or a Mega Rayquaza, if you've caught one. Type@pokemonagain to revert; the transformation also ends when you die, and it is blocked in WoE castles and Battlegrounds so siege hitboxes stay honest. The transformation is purely visual — your stats, skills and gear all keep working exactly as they are, and your summoned Pokémon stays out beside you (yes, matching pair). Works with all 555 wild Pokémon. Takes effect once the new NPC script is loaded on the live server. -
⚖️ The pet-stat crown moves to Wild Pokémon — Companion bonuses retired, wild Legendaries get the full legendary kit — the Companion System's stat bonuses and auto-cast skills are disabled: all 63 companions remain catchable, feedable and Shard-evolvable, but they are now cosmetic collection pets and the Pet Companion Stat page is retired. In their place, the Wild Pokémon & Candy System becomes the server's pet-stat system, and its top tiers grew into the vacated crown: Megas and sub-Legendaries (Articuno, Raikou, the Regis, Latias/Latios, the Tapus, Urshifu…) now add growing Atk & Matk vs all up to +8%, ASPD +1 from level 20, -1% after-cast delay and up to 60% Silence/Stun/Stone/Sleep resistance, while the 45 box Legendaries (Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, Arceus, Eternatus, the Calyrex riders…) reach the full legendary kit at level 40: Atk & Matk vs all +10%, damage from all sizes -10%, ASPD +1, 100% Silence/Stun/Stone/Sleep immunity, All Stats +5 and MaxHP +7% — all of it earned by feeding candy (roughly 135 candies to max a family). Lower tiers grew too: Lv120 powerhouses gain up to +4% Atk & Matk, and every wild Pokémon keeps its level-scaled type perk. The full 555-row table lists every Pokémon's exact bonuses at level 0 and level 40. Takes effect once the pet database is reloaded on the live server.
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🆕 Pokémon GO candy comes to WoeServer — level up and evolve your Wild Pokémon — the 555 wild Pokémon now run on a full candy system: each evolution family has its own candy (Dratini Candy, Bulbasaur Candy… 245 families in all, with Megas and regional forms sharing their line's candy exactly like Pokémon GO). Wild Pokémon drop their family's candy when defeated (50–100% by tier), boss-class Pokémon also drop Rare Candy (use it while your Wild Pokémon is out and it converts into that family's candy), and the new Pokemon Professor in Prontera transfers spare Wild eggs into 3 candies each. Feeding candy to your summoned Wild Pokémon raises its family level, up to 40 — levels get hungrier (1 candy early, 5 near the cap, about 135 candies for a maxed family) — and its Loyal bonuses on you grow with every level: a Lv40 Pokémon's type perk is roughly 2.6× stronger than fresh-caught, plus extra All Stats and MaxHP% milestones at Lv20 and Lv40. Evolution works too, straight from the pet Evolution button, at Pokémon GO prices: 12–25 candy for early stages, 50–100 for finals, the infamous 400 for Magikarp → Gyarados, and 200 for legendary forms (Kyurem fusions, Necrozma forms, Crowned Zacian, Primal Kyogre/Groudon…). Family level carries through evolution, so your Dragonite is exactly as leveled as the Dratini you raised. The complete reference — all 555 Pokémon with candies, evolution costs and exact Lv0 → Lv40 bonuses — is on the new Wild Pokémon & Candy System wiki page. Patch your client to see the candy items and updated egg descriptions.
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⚖️ Silvervine boxes at the TCG Barter repriced — now 20 / 18 / 15 TCG per fruit — the three Silvervine Fruit boxes added to the WoE Shop's TCG Barter on August 2 turned out far too cheap, so their prices have been raised: the Silvervine 4 Box now costs 80 TCG (20 TCG per fruit, was 20 total), the Silvervine 10 Box 180 TCG (18 per fruit, was 40) and the Silvervine 40 Box 600 TCG (15 per fruit, was 120). The bulk-discount ladder is intact — the bigger the box, the cheaper each fruit — and even at the new prices the big box is still 5× cheaper per fruit than the old 75-TCG single-fruit trade ever was. Nothing else changes: the boxes still open into exactly that many Silvervine Fruits, unopened boxes still trade freely, and Fairy King Jet still sells the fruit for 200× Sea God's Wrath. If you stocked up at launch prices, congratulations — no rollbacks. Takes effect once the barter list is reloaded on the live server.
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🆕 Every wild Pokémon can now be caught — all 555 join the Companion System at Rare rates — the 555 Pokémon monsters added today are now catchable: throw the Companion System's balls at any of them — Poké Ball 2%, Great Ball 4%, Master Ball 100% — the same Rare-tier odds as Bulbasaur and friends, and that includes the boss-class Megas and Legendaries (yes, a Master Ball guarantees even Mega Rayquaza or Arceus). A successful catch turns the monster into a "Wild ..." egg (e.g. Wild Pikachu) that hatches with a Pet Incubator like any other pet. Wild-caught Pokémon give real stats at Loyal intimacy, scaled by evolution tier and themed by type — Fire types grant ATK, Psychic MATK, Water MaxSP, Steel/Ground/Rock DEF, Ice MDEF, Fighting Hit, Electric Flee, Flying Perfect Dodge, Bug Crit, Grass HP recovery, Poison poison resistance, Ghost/Dark property resistance, Dragon anti-Dragon, Fairy heal power and Normal MaxHP. Basics carry just the type perk, mid/final evolutions add All Stats +1 to +2 plus MaxHP%, and the boss-class Megas and Legendaries top out at All Stats +3 / MaxHP +4-5% (box legendaries also shave 1% off after-cast delay) — every egg's description lists its exact bonuses. All of it sits deliberately below the 63 Companions: no auto-cast skills and no status immunities, so the original companions with their shards and evolution lines keep their crown (their eggs keep plain names too, so Bulbasaur and Wild Bulbasaur are different eggs in your inventory). None of the 555 spawn on regular maps yet — they're set to appear at GM events and invasions, so keep balls stocked. Patch your client — today's patches carry the 555 sprites and names, the new Wild egg items, and the pending item descriptions from the recent Silvervine and stat-food box updates. Takes effect once the item and monster databases are reloaded on the live server.
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🆕 555 Pokémon added as monsters — every one under its real name — the server's bestiary just grew by 555 Pokémon, each installed as a real monster with its actual name floating over its head: the full Kanto-through-Galar roster from Bulbasaur to Emolga, including all three starter lines from eight generations, fan favorites like Pikachu, Gengar, Snorlax, Mimikyu and the whole Eevee family, plus regional variants (Alolan Raichu, Alolan Ninetales, Galarian Zigzagoon and friends). They come in clear power tiers: basic forms are easy pickings around Lv 45, mid evolutions sit near Lv 75, final evolutions fight at Lv 99, and powerhouse finals like Dragonite, Tyranitar, Garchomp and Hydreigon hit Lv 120. Above them, 41 Mega Evolutions (Mega Rayquaza, Mega Charizard X & Y, Mega Gengar…) and over 100 Legendaries and Mythicals — the bird trio and their Galarian counterparts, the beast trio, Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon and their Primal forms, Arceus, Xerneas, Yveltal, Solgaleo, Lunala, every Necrozma form, Zacian, Zamazenta, Eternatus, Calyrex and both riders, and more — fight as Lv 135–160 boss-class monsters: status-immune, aggressive, and worth boss-tier EXP. Each Pokémon keeps a fitting element and race (Fire-types burn with the Fire element, Ghost-types take Ghost property, Dragon-types count as Dragon race…), so elemental gearing matters like it would against any other monster. These are monsters, not companions — the Companion System and its catchable pets are unchanged — and none of them spawn on regular maps or drop anything yet: they're the foundation for upcoming events, invasions and boss content, so expect them to start appearing at GM events. Patch your client — the sprites and name data are client-side, so unpatched clients will crash on sight of them.
August 2, 2026
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⚖️ Rare companions are four times easier to catch — Poké Ball 0.5% → 2%, Great Ball 1% → 4% — the five Rare wild companions of the Companion System — Bulbasaur, Charmander, Squirtle, Eevee and Dratini — now have their catch rates quadrupled: a Poké Ball lands them 2% of the time (was 0.5%) and a Great Ball 4% (was 1%). The Master Ball was already a guaranteed 100% catch and stays that way. Everything else about the rare wave is unchanged — 2 spawn at a time on their usual maps, they stay 30 minutes, and spawns are still silent, so knowing the maps is still the edge. Common companions (10% / 20%) and the Legendaries (0.1% / 0.5%) keep their existing rates. Takes effect once the pet database is reloaded on the live server.
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⚖️ Silvervine at the WoE Shop's TCG Barter — single fruit removed, bulk boxes added at far better rates — the 1× Silvervine Fruit for 75× TCG Card trade has been removed from the WoE Shop's TCG Barter and replaced with three Silvervine Fruit boxes: the Silvervine 4 Box for 20 TCG (5 TCG per fruit), the Silvervine 10 Box for 40 TCG (4 per fruit) and the Silvervine 40 Box for 120 TCG (3 per fruit) — the bigger the box, the deeper the discount, and even the smallest box is 15× cheaper per fruit than the old single-fruit trade. Each box opens into exactly that many Silvervine Fruits, and the unopened boxes trade freely, so you can vend or bank them. Fairy King Jet is unchanged — his Exchange Shards menu still sells Silvervine Fruit for 200× Sea God's Wrath. Takes effect once the server database and barter list are reloaded on the live server, and patch your client to see the boxes' item descriptions.
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🆕 +10 Stat Food 50-Boxes added to the WoE Shop's TCG Barter — 5 TCG each — the WoE Shop in Prontera now sells all six +10 stat food boxes in its TCG Barter, at 5× TCG Card apiece: Steamed Tongue 50 Box (STR), Steamed Scorpion 50 Box (AGI), Dragon Breath Cocktail 50 Box (INT), Hwergelmir's Tonic 50 Box (DEX), Stew of Immortality 50 Box (VIT) and Nine Tail Dish 50 Box (LUK). Each box opens into 50× of the matching +10 food — that's 50 dishes for 5 TCG, or 10 per card. These are the cash-shop versions of the +10 foods: +10 to the stat for 30 minutes, a 15% HP / 5% SP heal on use, and the buff stays through death — prime WoE and MVP supplies. One thing to plan around: the unopened 50-Boxes trade freely (vend them, bank them, mail them), but once opened the dishes themselves are bound to that character — so keep them boxed until you need them. Everything else in the TCG Barter, and the WoE Badge Barter, is unchanged. Takes effect once the barter list is reloaded on the live server.
August 1, 2026
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🔧 TCG Trader now trades the right way around — 1× TCG Card buys 10× Bloody Branch — the trade announced on July 27 was backwards: the NPC took 10× Bloody Branch and paid out 1× TCG Card. Since Tool Dealers sell Bloody Branch for 2,000,000 Zeny each, that direction effectively let anyone convert plain Zeny into TCG Cards — the opposite of what the trader was meant to do. It now works as intended: hand the TCG Trader in Prontera (next to the Credit Manager) 1× TCG Card and receive 10× Bloody Branch. Trade as many cards as you want in one visit (up to 500 at a time), no Zeny fee, no daily limit — just make sure you have the carry weight for the branches. This gives TCG earned from WoE, events, the hourly box and the PvP ladder a direct use for MVP hunters, while branches themselves still come from any Tool Dealer for Zeny. If you converted branches into cards while the reversed trade was available, you keep them — no rollbacks. Takes effect once the NPC is reloaded on the live server.
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@unliarrownow covers skills too — when the command shipped on July 31 it only replaced the ammo cost of normal attacks — Double Strafe, Arrow Shower, Desperado, Throw Kunai and every other ammo-consuming skill still burned real ammo. Not anymore: with the toggle ON, skills now pay the same 3 SP + 2 Zeny per ammo fee instead of consuming your equipped stack. The fee is charged once per ammo the skill would have used — most bow skills use 1 arrow so they pay a single fee, while Desperado's 10 bullets cost 30 SP + 20 Zeny per cast. The rest of the rules are unchanged: ammo must stay equipped (its element and ATK still count, and an empty ammo slot still refuses to fire), the fee is all-or-nothing — it never takes your Zeny without the SP or vice-versa — and if you can't afford it, your skills simply go back to consuming real ammo until you can. One nice side effect: while the toggle is on and you can pay, the ammo count no longer matters — even a single equipped arrow is enough to fire any skill, since it never actually gets spent. Takes effect at the next server restart.
July 31, 2026
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✨ Server Commands page added to the wiki — a new Server Commands page under Guides lists every player command on the server in one place — movement and convenience (
@go,@load,@refresh,@autotrade…), storage, the whole auto-loot family (@autoloot,@alootid,@autoloottype,@alootid2), info lookups (@ii,@mi,@whereis,@whodrops), the auto systems (@aa,@autosupport), PvP and WoE commands (@mmr,@rank, the arena queues,@woe,@woetime,@koe,@packetfilter), the event joins with the full hourly event rotation that@eventtimeprints, pet and homunculus helpers, Star Gladiator resets and the new@unliarrow— each with a plain-language description of what it does. Until now these were scattered across feature pages, the FAQ and word of mouth. -
🆕 New command:
@unliarrow— unlimited ammo, paid in SP and Zeny — every ranged class can now type@unliarrowto stop burning through ammunition. While the toggle is ON, a normal attack does not consume your equipped arrow, bullet, shuriken or kunai — it costs 3 SP + 2 Zeny per shot instead. A few things to know before you switch it on: you must still keep ammo equipped — an empty ammo slot still refuses to fire, and your arrow's element and ATK still count, so elemental quivers stay useful; skills are unchanged — Double Strafe, Arrow Shower, Musical Strike, Desperado and every other skill still consumes real ammo, so keep a stack in your bag; and if you run out of SP or Zeny mid-fight, nothing breaks — your shots simply go back to consuming ammo normally until you can afford the fee again (the fee is all-or-nothing: it never takes your Zeny without the SP, or vice-versa). The toggle is per character, remembered across relogs, defaults to OFF, and the exact costs are printed when you turn it on. It works fine alongside Auto-Combat (@aa) — auto-attacks pay the same fee. The command arrives with the next server restart.
July 27, 2026
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⚖️ Expanded classes raised to 99/70 — Taekwon, Star Gladiator and Soul Linker can now hit Job 70 — the three expanded classes that were still capped at Job Level 50 — Taekwon, Star Gladiator and Soul Linker — now level all the way to Job 70, the same cap as transcendent classes. That's 20 extra skill points each, which matters most for Soul Linker's wide skill tree. All three now use the same job EXP curve as Gunslinger and Ninja (the expanded-class 1–70 table) — a big win for Star Gladiator in particular, whose old table charged a brutal flat 27,434 job EXP from level 1. Gunslinger and Ninja were already 99/70 and are unchanged, and the Super Novice keeps its famous 99/99 — nobody was nerfed. Base level stays 99 across the board. Job levels above 50 grant skill points but no extra stat bonuses (same as before, only trans classes have bonus tables past 50). Existing characters keep all their progress and simply continue leveling past Job 50.
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🆕 TCG Trader — turn Bloody Branches into TCG Cards — a new TCG Trader NPC now stands in Prontera next to the Credit Manager, and he makes one simple deal: hand in 10× Bloody Branch and receive 1× TCG Card — no Zeny fee, no daily limit, trade as many as you carry. Since every Tool Dealer sells Bloody Branch for 2,000,000 Zeny, this gives everyone a straight in-game route to TCG at effectively 20,000,000 Zeny per card — no donation needed — on top of the existing sources (WoE rewards, events, the PvP ladder and the hourly TCG box). Spend them at the TCG Machine, the WoE Shop's TCG Barter, the donation shops, or anywhere else TCG Cards are taken. Farmed branches work exactly the same as bought ones, so MVP hunters sitting on a stack can cash it in too.
July 25, 2026
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🆕 Play in your browser or on Android — both links are now on the Downloads page — the site's Downloads page has two new entries at the top of the mobile section. Play in Browser (
https://ro.woeserver.com/) runs the client straight in a browser — nothing to install, works on desktop and on phones, and on mobile you can add it to your home screen so it opens fullscreen like an app. The Android APK (Latest) button links directly tohttps://ro.woeserver.com/woeserver-latest.apk(6.6 MB). Both pull their game files from the server as you play, so there is no 4.8 GB download and no manual patching to keep up with. The four PC Full Client mirrors and the older AndRO APK are still listed and unchanged. -
🔧 Costume Dark Lord Manteau was crashing the client — fixed — anyone whose screen had to draw a character wearing the Costume Dark Lord Manteau was thrown to the desktop with the "The game has been crashed!" box. That included the character-select screen, so a character wearing one could be impossible to log in on at all, and it also hit other players — simply having someone in that garment walk on screen was enough to crash you. The cause was in the client data, not the server: the garment's sprite file shipped in the client as a completely empty, 0-byte file. The client opened it, found nothing, and read past the end of it, which is why the crash happened instantly and with no warning. All 61 empty files belonging to this costume have been replaced with the real ones from the official client data. Patch your client — this is a client-side data fix, so nothing changes for you until you run the patcher.
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🆕 Doom Set costumes added to the WoE Shop's TCG Barter — 150 TCG each — the WoE Shop in Prontera now stocks all four Doom Set costumes in its TCG Barter: C.Doom Horn, C.Doom Guard, C.Doom Flame and C.Doom Wing, at 150× TCG Card apiece — no Zeny, no stock limit. The set covers all four costume slots — Head Top, Head Mid, Head Low and Garment — so you can wear the complete look without giving up any real gear, and every piece carries the usual farming bonuses: EXP +12%, Drop Rate +12% and Max Weight +10,000. All four are also accepted by the Costume Deposit, which pays +2% physical and magical damage for each of the three headgears and +4% for the Wing while they sit in storage. Note the same set is also sold by the Special Donations NPC in the donation room (Warper → Special → VIP House) for 125× TCG Card a piece, which is still the cheaper place to buy it — the WoE Shop listing is there for convenience if you are already spending WoE TCG in Prontera. Everything else in the TCG Barter, and the WoE Badge Barter, is unchanged.
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🔧 Prontera castle treasure chests were dropping nothing — fixed — since June 10, every treasure chest that spawned in the five Prontera WoE castles (
prtg_cas01–prtg_cas05) has been giving no loot at all. A stray line in the monster database made the server read an empty drop list for the Prontera chest and never reach the real one, so guilds holding Prontera have been breaking chests for a month and a half for nothing. All four rewards are back: Castle Treasure Box (10%), WoE Supply Box (100%), Seagod's Shard Box (100%) and WoE Badge (50%). The chests in every other castle — Geffen, Payon, Aldebaran and the WoE 2.0 castles — were never affected and are unchanged. Nothing is retroactive, so this applies from the next treasure spawn onward. -
🔧 Malangdo costume exchange no longer hands out a permanent VIP Ring — Designer Heidam on Malangdo trades certain costumes for Costume Enchant Stone Boxes. Four of those boxes (18–21) are Renewal-only content that does not exist on our Pre-Renewal server, and two of their item numbers happened to collide with completely unrelated items here — most seriously, "Box 18" was handing over a permanent VIP Ring (Teleport Lv1, +5% EXP, +5% Drop, auto-loot) in exchange for any one of eight ordinary costumes. "Box 19" gave an unrelated junk item. Both exchanges are now switched off, matching boxes 20 and 21 which already did nothing. Boxes 4 through 17 are untouched and work exactly as before — this only removes four entries that were never meant to be reachable. If you obtained a VIP Ring this way, expect staff to review it.
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🔧 Bio Lab MVP card drop rate corrected on this page — the June 19 entry announcing these cards listed a 0.01% drop chance. That was the raw database number before the server's card-rate multiplier is applied; the real in-game chance is 0.50% — fifty times better than published. The drop itself never changed, only the number written here.
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✨ Wiki-wide accuracy pass — 43 pages rebuilt against the live server — every page on this wiki has been checked line by line against the server's own scripts and databases, and a large amount of drift has been corrected. Highlights: the Ultimate Machine costs 10 Credits or 1 coupon, not 10,000,000 Zeny; the Streamer Machine takes Streamer Coins, not Event Coins, and several of its rates were understated; the POD Machine is now correctly named the TCG Machine and takes TCG Cards; Blacksmith Blessing costs 70 TCG Cards, not 300 Credits; the Credit Manager's buy and sell rates were printed the wrong way round; the Card Collection page listed the wrong storage and was missing 39 of its 166 entries; the Costume Collection page had 34 wrong item IDs and was missing 13 items; the Bio Lab MVP card table listed the wrong monsters entirely; and a number of set bonuses, leveling-spot monster lists and farming drop tables that never existed have been removed. Several pages also gained detail that was simply never written down — the Auto-Support Device page in particular went from an empty stub to a full description of the system.
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🔧 Bio Lab MVP cards can now be handed in to the Card Collection — all six Bio Lab MVP cards were missing from the Collector's Open Card Deposit Storage, so putting one in was rejected with "This item cannot be stored." They were dropped from the collection list back on June 10, nine days before the cards themselves started dropping on June 19 — so no one has ever been able to deposit one. All six are accepted now, 1 each, at the standard 50,000z deposit / 100,000z withdraw fee, each granting a permanent collection bonus while it sits in storage: Lord Knight Card (Seyren) — STR +3, +1% damage to all monster types; Assassin Cross Card (Eremes) — AGI +3, CRIT +3; MasterSmith Card (Howard) — VIT +3, ATK +10; High Priest Card (Margaretha) — INT +3, Max SP +3%; Sniper Card (Cecil) — DEX +3, +2% ranged damage; High Wizard Card (Kathryne) — INT +3, MATK +3%. The General Egnigem Cenia Card was never affected and keeps its existing entry. Note that the Kathryne Keyron Card — the card from the non-MVP Kathryne Keyron in Bio Lab — is a different card and was always accepted; the one that was broken is the High Wizard Card from the MVP.
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⚖️ Fairy King Jet — the Seraph costume set is now 50 Sea God's Wrath a piece — the Exchange Costume menu on Fairy King Jet in Prontera has had its prices cut hard. All four Seraph costumes now cost a flat 50× Sea God's Wrath each: Costume Seraph Wing Helm (Head Top), Costume Seraph Fairy (Head Mid) and Costume Seraph Spellcaster (Head Low) were 500 apiece, and the Costume Seraph Lord Manteau (Garment) was 700. That takes the complete four-piece set from 2,200 down to 200 Sea God's Wrath — under a tenth of the old cost. Every piece still carries EXP +12%, Drop Rate +12% and Max Weight +10,000, and the Manteau keeps its animated hat effect. The NPC's other menu, Exchange Shards, is unchanged — Sea God's Wrath is still 30× Anger Seagod Shard, Silvervine Fruit is still 200× Sea God's Wrath, and the Enriched Elunium / Oridecon shard trades stay at 50 each.
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✨ Star Gladiators can now reset Feeling and Hatred with a command — the Feel Reset NPC is gone —
@feelresetand@hateresetare now available to every player, so a Star Gladiator can clear their designated maps and monsters from anywhere on the server without walking to an NPC.@feelresetwipes all three Feeling maps (Sun / Moon / Star) and@hateresetwipes all three Hatred monsters — both apply instantly, with no relog needed. The old Feel Reset NPC in Morocc (moc_para01) has been removed: it did the same thing but made you travel to it, and its Hatred option only half-worked — it needed a relog to take effect and even offered to kick you out of the game to force one. Both commands are Star Gladiator only; any other class gets "You can't use this command with this class." Once reset, the slots are free again — re-designate them with your Feeling and Hatred skills as usual. -
🆕 Closed Mind Box can now drop Hurt Mind, Kind Heart, Lush Rose and Bloody Coin — the Closed Mind Box — dropped by Celine Kimi and found in the Horror Toy Factory treasure rooms — has four new possible rewards: the accessories Hurt Mind and Kind Heart, the headgear Lush Rose, and Bloody Coin. All four sit at the rarest weight in the box, the same tier as its Gold entry, so treat them as a jackpot rather than a farming route. Until now the box only paid out Old Card Album, Old Violet Box, Manacles, Bloody Page, Bloody Dead Branch, Gold, Violet Jewel and Crystal Jewel, and those four items could be found only by opening the Horror Toy Factory's own treasure boxes. Those instance drops are untouched — this is an extra source, not a replacement.
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⚖️ Potion Converter — Siege Potion NT white ↔ blue now trades 1:1 as well — the Potion Converter in Prontera now swaps Siege White Potion NT ↔ Siege Blue Potion NT at a straight 1-for-1 rate (was 2-for-1 in both directions). The tradeable T versions were already corrected to 1:1 on July 5 — the bound NT versions were missed and still charged double, so both pairs now convert at the same rate. Success rate (100%) and the 200z fee per conversion are unchanged.
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🆕 Twelve new costume sets at the Special Donations shop — 48 pieces, 125 TCG each — the Special Donations NPC (Warper → Special → VIP House, then through the warp into the donation room) has been stocked with 12 complete four-piece costume sets, 48 new pieces in all, at 125× TCG Card per piece. Every set covers all four costume slots — Head Top, Head Mid, Head Low and Garment — so you can wear a full themed look or mix pieces between sets however you like. The new sets are Tanjirou, Nezuko, Dragon Slayer, Shadow Monarch, Premium Angelic, Halloween, Doom, Demon Hunter, Holy Christmas, Madara Jinchuriki, Uchiha Madara and Naruto. As always these sit in your costume slots, so they cost you nothing in real gear, and every piece carries the usual farming bonuses — EXP +10–12%, Drop Rate +10–12% and Max Weight +10,000. A few carry extras: every Shadow Monarch piece adds +10% physical damage to Ghost-element and Formless-race monsters, every Premium Angelic piece adds +10% to Holy-element and Angel-race, and the Demon Hunter Aura gives ASPD +1%. The Naruto Aura and Orb, the Madara Jinchuriki Orb and the Uchiha Madara Gunbai each bring their own animated hat effect. The six sets already in the shop — Spartan, Valkyrie, Okarun, Blackbeard, Garuda and Luffy — are untouched at 100× TCG Card per piece. Note that the Shadow Monarch, Premium Angelic and Halloween sets are also still sold by the Headgear Quest NPC for 50× TCG Card a piece, which remains the cheaper place to buy those three. Patch your client so the new sprites display correctly.
July 19, 2026
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⚖️ Blacksmith Blessing — more in stock, and you can buy more per day — the Blacksmith Blessing Seller (Mon / Wed / Fri only) now stocks 50 Blacksmith Blessings per selling day for the whole server, up from 20 — so it's much less likely to sell out before you get yours. Your personal daily cap is now 5 pieces, up from 2, letting you stock up faster for a big refining session. The price, the Mon/Wed/Fri schedule, and the break-protection effect are all unchanged.
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⚖️ Common companions are far easier to catch — the base catch rate for every wild Common companion has been raised: Poké Ball 1% → 10% and Great Ball 5% → 20% (per throw at full HP). As always the odds still roughly double as you damage the target, so a Great Ball on a near-dead Common is now about 40%. This covers all ten wild Commons — Caterpie, Weedle, Pidgey, Abra, Geodude, Machop, Cleffa, Nidoran ♀/♂ and Poliwag. Rare and Legendary companions are unchanged — they keep their low rates so they stay a real chase — and Master Ball is still a guaranteed 100% on anything. See the Companion System Guide.
July 18, 2026
- ✨ Carded or enchanted equipment can no longer be dropped — anywhere — any piece of equipment with a card or enchant slotted is now protected from ever hitting the ground. It won't drop when you die on nightmare/PvP maps, it can't be lost through
@dropall, and you can no longer manually drop it by dragging it out of your bag — you'll see "This item cannot be dropped." instead. This is server-wide and needs no map setting, so your invested gear is safe on every map, with or without any drop rule. You can still trade, store, vend, or sell it to an NPC exactly as before — only dropping it on the ground is blocked. If you genuinely need to drop a slotted item, remove its card/enchant first. - 🆕 Seagod's Protection now sold at the Tool Dealer — every Tool Dealer now stocks Seagod's Protection (23 hours) in its main Tool Dealer menu for 1,000,000 Zeny. It grants the 23-hour Seagod's Protection pass used to enter the Malangdo Culvert memorial dungeon, so you no longer have to farm Silvervine Fruit for the Special Vending Machine on Malangdo just to get inside. The longer 7-day and 15-day versions remain Silvervine-only at the vending machine, and every other Tool Dealer stock is unchanged.
- 🔧 Website "Reset Look" no longer turns your character into a Novice — and now clears the garment costume too — using Reset Look on the website character panel used to blank out your character's internal body value, which on the current client makes your character render as a plain Novice — on the character-select screen and in game — no matter what your real job is. Reset Look now keeps that value locked to your actual job/class, so your character looks correct the instant you log back in. The reset also now clears your garment (Costume Garment / robe) slot, which it used to leave stuck on — so hair, hair color, clothes color, weapon, shield, all three costume headgear slots and the garment are wiped together for a clean, complete appearance reset in one click. As before, your job, level, stats, skills and items are never touched — equipment is simply unequipped. If your character was already showing as a Novice from an earlier reset, running Reset Look once more (or logging in and changing job) restores the correct look.
- ✨ Refine guide now covers HD Elunium — and what actually breaks your gear — the Refine Success Rate page now documents HD Elunium: its per-level success rates (+4 to +9) and the key point that HD does not destroy your armor on a failure — it only drops the refine by one level. A new side-by-side table spells out exactly what happens when a refine fails, and corrects a long-standing misleading tip: Enriched ore only improves your odds — it still breaks the item on failure just like Normal, so it is not the "safe" option. HD (or Blacksmith Blessing) is what actually protects the equipment. The same applies to HD Oridecon for weapons.
July 16, 2026
- 🆕 MVP and Mini-Boss cards are now mailed straight to you — they never touch the ground — when an MVP or Mini-Boss drops its card, the card no longer falls on the floor for you to scramble after. It goes directly into your Mail (RODEX), to the player who dealt the most damage — the same name the drop announcement shouts. This closes every way a card used to be lost: a full inventory, dying or getting warped before you could walk back, the drop despawning while you were still fighting, someone else grabbing it once loot protection ran out, or a disconnect at the worst possible moment. Look in the Account tab of your mailbox rather than the default one — you'll get an in-game message pointing you there the moment it drops. The mail never expires. Ordinary server mail is deleted after 15 days, so these are sent as account mail, which has no timer at all: your card sits there safely until you claim it, however long that takes. And a full inventory still can't cost you it — if you try to take the card with no free space, you just get an error and the card stays in the mail until you make room. This covers every card dropped by an MVP-class or Mini-Boss-class monster. Drop announcements and Discord posts are unchanged.
- 🆕 Auto-Combat and Auto-Support now float an icon above your head — while Auto-Combat (
@autoattack/@aa) is running, a glowing blue sword now hovers over your character, and Auto-Support (@autosupport) shows a blue shield. Everyone around you can see it, so it is obvious at a glance who is auto-hunting and who is playing manually — and it is the quickest way to confirm your own session is actually running rather than quietly stopped. The icon appears the moment you start and disappears the moment you stop, die, or your session ends, and it follows you through teleports and warps. Patch your client to see it. It stays hidden on maps where costume sprites are switched off — WoE castles, PvP rooms, guild dungeons and the Turbo Track — exactly like costume headgear. See the Auto-Attack Device and Auto-Support Device pages. - 🆕 Recipe: Flying Galapago now buyable with TCG — the WoE Shop in Prontera now stocks Recipe: Flying Galapago in its TCG Barter for 10× TCG Card — no Zeny, no stock limit. The recipe was the one Flying Galapago material with no reliable source, locked behind the Streamer Machine's random pool, so the Flying Galapago HG quest can now be finished start to finish without gambling for it. The price matches what the Sunglasses [1] quest already charges for its own recipe. The Streamer Machine still awards it — this is an extra source, not a replacement — and every other Flying Galapago requirement (Marlin, Mug, Umbrella Hat, Galapago Cap, 500× Jet Coin, 50× Credit, 3,000,000 Zeny) is unchanged. Note the WoE Shop's WoE Badge Barter does not stock the recipe; it's TCG only.
- 🔧 Auto-Combat "Auto Switch Arrow" fixed — and it finally remembers your setting — the Auto switch menu in Auto-Combat (
@autoattack/@aa→ Auto switch) was broken in several ways and mostly did nothing. Your toggle is now saved. Auto Switch Arrow and Auto Switch Warm Wind were never stored on your character, so they silently reset to OFF every single time you logged in — turn one on today and it stays on. Running dry no longer ends your session. Firing the last arrow of a stack unequips it, and Auto-Combat used to stop right there with "You have ran out of ammunition" even with a bag full of other arrows; it now equips the next best stack and keeps hunting. Your first target now gets an arrow too instead of being fought bare until the next one. Element matching corrected: Rusty Arrow is Poison and Oridecon Arrow is Neutral — the two were swapped internally, so the wrong arrow was chosen against certain monsters. Bards, Dancers and gunners get the same fixes for their own ammo. The Auto switch menu also had a leftover "Auto-Sit Regeneration" heading, now corrected, and is documented at last on the Auto-Attack Device page. - 🔧 Auto-Combat targeting steadied for every class — a bug in the same code made Auto-Combat discard its current target and re-pick one on every tick whenever Auto Switch Arrow was off — which, because of the save bug above, was effectively always, for everyone. Melee builds included. Targeting now holds steady.
- 🆕 Companion System fully documented — now with every sprite, chance and evolution — the Companion System Guide and Pet Companion Stat. have been rebuilt from the server's own spawn script and pet database, and all 63 companions are now covered — each one shown with its actual in-game sprite, pulled straight from the client. New on the guide: a per-companion catch chance table (every companion's exact Poké Ball / Great Ball / Master Ball odds next to the maps it spawns on), a complete How to Evolve table showing every line's base → 1st → 2nd form with its exact Shard cost, the Eevee branch table (Vaporeon / Jolteon / Flareon, 50× Eevee Shard + 10× Stone each), and picture tables for the balls and berries with prices and sources. The 10 Top Donator Legendaries (Articuno, Moltres, Zapdos, Lugia, Mewtwo, Rayquaza, Groudon, Kyogre, Latios, Latias) are documented for the first time — they are not wild spawns and cannot be caught with any ball.
- ✨ Companion System guide rewritten to match the live server — the guide has been checked line-by-line against the server's actual spawn script and pet database, and a number of long-standing errors are fixed. Two whole companions were missing from the guide: Dratini (
abyss_01, a Rare) and Poliwag (iz_dun01/02/03). Corrected spawn maps: Reshiram is onabyss_02(notabyss_03— that's Raikou), Pidgey is onayo_fild01/ayo_fild02/um_fild01(notayo_fild03), and the Amatsu dungeons spawn Nidoran ♀ and Nidoran ♂ (not Nidorina/Nidorino). Corrected timers: Rare companions run on a 4-hour cycle (not 5), and Commons are 4 per map on a 1-hour respawn (the old "5x every 5 minutes" line was wrong). - 🔧 Companion bonus tables corrected — several were plain wrong — on Pet Companion Stat., the entire Nidoran section had ♀ and ♂ swapped: Nidoran ♀ / Nidorina / Nidoqueen are the magic line (MATK, INT, Max SP), and Nidoran ♂ / Nidorino / Nidoking are the physical line (ATK, HIT, CRIT) — the page had them the other way round. The Poliwag line gives Damage dealt to Water +5/10/15%, not Water resistance, and Poliwrath's listed "DEF/MDEF +5" does not exist. The Cleffa line reduces Variable Cast Time, not After-Cast Delay. The Bulbasaur line's biggest bonus was never listed at all: Potion healing +300% / +600% / +900% — its Heal auto-cast is a flat 0.5% chance when you are hit, with no HP condition (the old "when HP < 30%" was invented), and its Heal bonus boosts the Heal you cast, not healing you receive. Dratini's line gives Physical damage to Boss +4/8/12%, which was missing.
- ⚖️ Companion auto-cast skills fire on every attack — not "low chance" — every page described companion skills (Charmander's Fire Bolt, Squirtle's Cold Bolt, the Legendaries' bolts) as a "small/low proc chance balanced for PvP". They are set to 100% in the pet database and cast on every attack the companion makes. Celebi is the exception and works differently: it casts Heal Lv3 on you when your HP drops below 75%, at most once every 60 seconds.
- ⚠️ Companion spawns are silent — no announcement — the guide previously promised a server-wide shout when a Rare or Legendary spawns. There is no spawn announcement; spawns have always been silent, so learning the maps and timers is the real edge. Capturing one of the seven map Legendaries does still shout server-wide. Rare and Common captures are silent.
- ⚠️ Companion loyalty never decreases — no pet can banish — the guide claimed loyalty decays when unfed and that a starved companion loses its bonus and leaves you. That has never been true on WoeServer: hunger, dying and overfeeding all cost you nothing, and no companion can ever banish. The single thing that lowers loyalty is evolving, which returns your companion at Neutral and drops its bonus until you feed it back to Loyal. Bonuses require Loyal, not maxed loyalty.
- ✨ Companion guide — new detail published — the guide now documents the parts that were never written down: catch chances roughly double as the target's HP drops (the listed rates are at full HP), balls are consumed on a failed throw, the Pokemon Trader destroys the companion you hand him for a single Shard (and needs your pet in egg form and you under 80% weight), evolving requires the pet summoned with no accessory equipped, Nidoran ♀ and ♂ share one Shard pool, Eevee eats Pinap but its evolutions eat Nanab, the free Auto-Feeder kicks in at 89% fullness, and companion bonuses are fully active in WoE and PvP.
July 11, 2026
- 🔧 Malangdo — Special Vending Machine and Coin Exchanger installed — the Special Vending Machine CX-82 and Coin Exchanger CX-1 that the Malangdo Guide points to were missing from the island; they now stand at their official spots (east side, near the Cat Trainer). The vending machine sells Seagod's Protection (23 hours / 7 days / 15 days) and Octopus Hunting Stick (23 hours / 3 days / 7 days) for Silvervine Fruit — these are the entry passes for the Malangdo Culvert and Octopus Cave instances, which couldn't be entered while the machine was gone. The Coin Exchanger converts your A-E Grade Coins to higher (30 to 10) or lower (10 to 30) grades, minus a small random fee, so you can shape your coins for Malangdo enchanting.
- ⚠️ Anti-bot captcha checks removed — the periodic captcha window in Illusion Dungeon maps (introduced July 2) has been switched off; you will no longer be interrupted by bot-check prompts while farming. Botting and unattended third-party farming remain strictly against the rules — staff still enforce this through manual checks and map inspections.
July 5, 2026
- ⚖️ Potion Converter — Siege Potion T white ↔ blue now trades 1:1 — the Potion Converter in Prontera now swaps Siege White Potion T ↔ Siege Blue Potion T at a straight 1-for-1 rate (was 2-for-1 in both directions). Success rate (100%) and the 200z fee per conversion are unchanged.
- 🔧 Auto-Combat / Auto-Support potion menus — server crash fixed — opening the HP/SP Potion Select menus in Auto-Combat (
@autoattack/@aa) or Auto-Support while carrying certain Malangdo cat snacks (Hard Biscuit, Rice Weevil Bug) could crash the map server, disconnecting everyone. The menus now scan your healing items safely. As a bonus, opening the menu no longer secretly uses your items' effects — no more surprise damage, Stun, Poison, or free buffs just from browsing the potion list.
July 4, 2026
- 🔧 Promo costume set bonus restored — the 4-piece promo costume set (Costume Valkyrie Helm, Costume Protect Feather, C Protection Cloth, Costume Valkyrie Wings) had silently lost its set bonus after the June 26 maintenance. Wearing all four pieces once again grants All Stats +3 plus auto-cast Increase Agility and Blessing. The helm's Deposit bonus and its shop listing are back as well. Each piece's own EXP/Drop/weight bonuses were never affected.
July 2, 2026
- 🆕 Potion Converter — convert tradeable Siege Potions to bound — the Potion Converter in Prontera has two new recipes: 1× Siege White Potion T → 1× Siege White Potion NT and 1× Siege Blue Potion T → 1× Siege Blue Potion NT (100% success, 200z each). Handy if you buy tradeable siege potions and want them on the same footing as your bound stock. The reverse (NT → T) is intentionally not offered — bound potions stay bound.
- ⚖️ TCG Machine — Auto boxes removed from the prize pool — the TCG Machine in Prontera no longer awards the Autoattack Box (12H) or Autosupport Box (12h); both prizes have been removed from its reward list. All other prizes and the 1× TCG Card roll price are unchanged — use Check Reward List in-game to see the current pool.
- 🆕 VIP Privilege 1D now sold at the Tool Dealer — every Tool Dealer (Extras menu) now sells VIP Privilege 1D for 200,000 Zeny. Using it grants the VIP Ring for 1 day: Level 1 Teleport, +5% EXP and +5% Drop Rate on all monsters, plus access to VIP perks like auto-loot filtering while it's active. A budget-friendly way to try VIP straight from the in-game shops — no donation needed.
- 🔧 Auto-Support — Cure no longer spams — when Cure is selected as an Auto-Support buff, it now casts only when the target actually has a status it can remove (Silence, Blind, or Confusion) instead of firing on cooldown nonstop. The same fix applies to Full Chemical Protection (re-casts only when some equip protection is missing — no more wasted Blue Gemstones) and Berserk Pitcher (only when the target's ASPD potion buff is down — no more wasted Berserk Potions). See Auto-Support Device.
- 🆕 Auto-Combat: "Tele on Monster" avoid list — the Auto-Combat (
@autoattack/@aa) Teleport Settings menu has a new Tele on Monster Select option: pick any monsters from your current map and your character will automatically teleport away whenever one of them is spotted, starts chasing you, or hits you — and will never target them. Perfect for dodging dangerous mobs while auto-farming. Uses your Use Teleport Skill / Use Fly Wing settings; the selection resets on logout (same as Monster Select). See Auto-Attack Device. - ✨ Horror Toy Factory — exact box loot published — the Horror Toy Factory Instance guide now lists the exact contents and drop chances of all 10 Packaged Present treasure boxes, taken straight from the server script: per-item chances for every box (20% pools, Box 8's six-item 16.67% pool), Box 1's jackpot behavior (4–8 copies of one single rolled item), the Bloody-Coins-only Box 6 (0–10), and the 0–10 Bloody Coin bonus every box drops on top.
- 🔧 NPC menus — dot marker replaced with a dash — every NPC menu that used the special "•" dot marker (Warper, Tool Dealer, Headgear Quest, Stylist, Job Changer, Hunting Mission, and many more — 34 NPCs in all) now uses a plain - dash instead. The dot is a special character the game client can't display properly, so those menus could show garbled symbols; they now render cleanly for everyone.
- 🆕 Anti-bot captcha checks in Illusion Dungeons — players farming in Illusion Dungeon maps without the server's sanctioned
@autoattack/@autosupportsystems will now periodically receive a captcha window (roughly every 30 minutes, at random times). Just type the 6-digit code shown to continue — you even get a free Blessing + Agi Up for passing. Failing or ignoring the check (3 tries, 60 seconds each) lands you in jail for 1 hour. Players using@autoattackor@autosupportare never prompted, and truly AFK/vending characters are skipped. Play fair! - 🆕 Special pet foods now sold at the Tool Dealer — eight pet foods that previously had no way to obtain are now sold by every Tool Dealer (new Pet Food menu option) for 1,000 Zeny each: Spirit Liquor (Wanderer), Whole Barbecue (Deleter), Meat Veg Skewer (Diabolic), Sunset On The Rock (Dullahan), Bok Choy (Eclipse), Morning Dew (Evil Nymph), Well Ripened Berry (Miyabi Doll), and Plant Neutrient (Stone Shooter). Regular Pet Food is stocked there too — keep your companions fed and loyal!
- ⚖️ Sunglasses [1] quest — Recipe swapped for TCG — the Headgear Quest NPC's Sunglasses [1] (Mid headgear) no longer asks for Recipe: Sunglasses (the Streamer Machine prize); that requirement is now 10× TCG Card. All other materials and the 3,000,000 Zeny fee are unchanged. See HeadGear Quest.
June 26, 2026
- 🔧 Auto-Combat & Auto-Support menus — clearer, no more broken symbols — the in-game Auto-Combat (
@autoattack/@aa) and Auto-Support option menus no longer show garbled symbols; every toggle now reads a color-coded ON (green) or OFF (red), and all menu markers use plain text that always displays correctly. See Auto-Attack Device. - 🔧 Auto-Combat Device "Configuration" button fixed — opening the Auto-Combat Device and choosing Auto-Combat Configuration now correctly opens the settings menu instead of doing nothing. (You could already reach it via
@autoattack/@aa.) - 🔧 Monster Select now toggles the right monster — in the Auto-Combat Monster Select list, picking a monster now turns on exactly that monster instead of the next one in the list. Each monster is shown as Name - ID (e.g. Poring - 1002).
June 25, 2026
- ✨ Healer has no cooldown — the Healer NPC no longer makes you wait between heals; the heal delay dropped from 5 seconds to 0, so you can top up and rebuff back-to-back.
- ✨ Auto-Combat shows monster IDs — the Auto-Combat Device mob-selection menu now prints each monster's ID right next to its name, so you can tell similarly-named mobs apart and pick exactly the one you want. See Auto-Attack Device.
- ✨ Potion Converter — per-recipe pricing — the Potion Converter in Prontera now charges a zeny cost set per conversion recipe instead of one flat rate, so each potion swap is priced on its own. Converted potions remain character-bound.
June 23, 2026
- 🆕 Malangdo — Cat Island is open! — set sail from Alberta or Izlude (talk to the sleeping cat by the docks) and land on Malangdo. The island opens with its own cat-town, NPC guides, a Coin Exchanger, vending machines, and a full set of daily quests — a brand-new place to explore, grind, and farm.
- 🆕 Malangdo Culvert instance — clear out the flooded culverts and bring down the Coelacanth. Backed by daily and weekly quests for repeatable rewards.
- 🆕 Octopus Cave instance — venture into the cave and defeat the Disgusting Octopus.
- 🆕 Costume Enchant system & island enchanters — Malangdo's enchant NPCs are live: Aver De Dosh sockets Costume Enchant Stones into your costume head slots, and Designer Heidam trades costumes for Costume Enchant Stone Boxes. Everything is filtered for the Transcendent ruleset (no 3rd/4th-job-only content). See Malangdo Costume Enchant, Malangdo Costumes, and Enchant Boxes & Pockets.
June 22, 2026
- ⚖️ Stat & Skill Reset slashed to 100,000z — the Reset Lady now charges a flat 100,000 Zeny to Reset Skills, Reset Stats, or Reset Both — down from 1,000,000z (skills / stats) and 1,500,000z (both). Re-spec your build for a fraction of the old price.
- 🆕 Weekly MVP Tomb prize now pays the Top 3 — the Monday MVP Tomb mail prize used to go only to the weekly #1 hunter (10 TCG). Now the top 3 weekly MVP hunters are all paid — 1st = 10 TCG · 2nd = 7 TCG · 3rd = 5 TCG — mailed automatically every Monday. If a winner's mailbox is full, the prize is now delivered on their next login instead of being lost.
- ⚖️ Weekly PvP Ladder is now winner-takes-all — the weekly PvP Ladder reward changed from the top 3 (3 / 2 / 1 TCG) to a single weekly champion (3 TCG), mailed every Monday. The all-time PvP Ladder is unchanged.
- ⚠️ Daily Rewards NPC retired — the Daily Rewards / VIP Daily Rewards NPC has been disabled and no longer hands out daily login items.
June 21, 2026
- ✨ New game client — "WOE Server" — the launcher and game client now run as WOE Server (
WOE Server.exe). Returning players are updated automatically by the patcher; fresh installs can grab the latest Full Client from the refreshed Downloads page, now on updated Mediafire, Mega, and Google Drive mirrors. - ✨ Website dark redesign — a cleaner, high-contrast dark theme now spans the home page, Downloads, Donation, Rankings, and Server Status pages for better readability.
June 20, 2026
- 🔧 Item Giver & Prize Master fixes — the website Prizes page no longer errors out when staff submit approvals, approved prizes now save cleanly, and @prize works from anywhere in the world (not just standing next to the NPC). Collect your approved prizes in-game from the Prize Master in Prontera.
- 🔧 Website menu pages fixed — several main-site pages that were showing "Page Not Found" from the menus — Donate (and its GCash, PayPal, and Bank options), Server Info, Castles, Downloads, the Streamer Program, and the Staff page — now open correctly.
- ✨ Live vendor count on Server Status — the Server Status page and the home-page status box now show the number of active Vendors online (replacing the old "Online Peak" stat), so you can gauge market activity at a glance.
June 19, 2026
- 🆕 Bio Lab MVP Cards now drop — the six Bio Lab MVPs (Lord Knight Seyren, Assassin Cross Eremes, Whitesmith Howard, High Priest Margaretha, Sniper Cecil, High Wizard Kathryne) can now drop their respective MVP cards at a rare 0.50% chance. These drops are steal-protected (cannot be stolen — they only come from the kill).
- ✨ +9 / +10 refine broadcast — successfully refining gear to +9 or +10 now fires a server-wide announcement, so everyone sees the big upgrades land.
- 🆕 Valkyrie Treasure Drop — slay Valkyrie Randgris anywhere and 10 Treasure Boxes scatter at the kill site. Smash them open for a chance at random Valkyrie Set quest materials (used in the Break the Seal quest). See Valkyrie Set Equipment.
- 🔧 Poliwag evolution unblocked — added the missing Poliwag → Poliwag Shard trade to the Pokémon Trader dismantle shop. Poliwag Shards were impossible to obtain, which blocked evolving Poliwag and Poliwhirl.
- ⚖️ Capture Balls are cheaper — at the Tool Dealer, the Poké Ball dropped from 500,000 → 100,000 Zeny and the Great Ball dropped from 5,000,000 → 1,000,000 Zeny.
- ✨ Jet Time Shop expanded — the Gold PC Café playtime point shop now stocks a big batch of new consumables (battle manuals, bubble gums, foods, and more) to spend your accumulated playtime points on.
- 🔧 Auto-Combat / Auto-Support fixes — Auto-Combat can now select every buff item (the internal limit was widened past 32 slots), and Auto-Support now lands ground-targeted heals (Sanctuary, Slim Pitcher) correctly. See Auto-Attack Device · Auto-Support Device.
- 🆕 Auto-Support learns a pile of new buffs — the Auto-Support Device can now cast many more skills you know: Cure, Full Chemical Protection, Berserk Pitcher, all Sage elemental endows & ground spells (Flame Launcher, Frost Weapon, Lightning Loader, Seismic Weapon, Volcano, Deluge, Violent Gale, Land Protector), Enchant Poison, Ninja Illusionary Shadow, and the full set of Soul Linker spirit buffs (including Kaizel, Kaahi, Kaupe, Kaite, and Kaina). Pick them in the Auto-Support menu. See Auto-Support Device.
- 🆕 Auto-Combat can now drink elemental resist potions — the Auto-Combat Device gained four new selectable buff items: Fireproof, Coldproof, Earthproof, and Thunderproof Potion, so your auto-combat character can keep elemental armor resistance up automatically. See Auto-Attack Device.
- 🔧 Weekly MVP Tomb prize now actually pays out — the weekly prize for the server's top MVP hunter (10 TCG, mailed every Monday) was silently failing to send. It now goes out automatically every Monday to whoever tops the Weekly MVP Ladder.
- 🔧 MVP rankings now line up in-game and on the website — the website's Weekly MVP Kills board (home page + Rankings) now counts the same Monday-to-Monday window as the in-game MVP Ladder, statues, and live MVP Champion, so the #1 on the site is the same #1 you see in Prontera.
- 🆕 Ether Stone & Ether Shard now drop in Horror Toy Factory — every Treasure Box (except the Bloody-Coins-only Box 6) can now drop Ether Shard and Ether Stone (~20% each per item roll). This gives a farmable source for Tier Upgrade materials. See Horror Toy Factory Instance.
- ⚖️ Tier Upgrade is now TCG-gated and failure-friendly — every Tier Upgrade (T1–T4) now also costs TCG (T1=3 · T2=6 · T3=9 · T4=12). On failure you now lose ONLY the TCG — your item, the secondary headgear, all Ether materials, and Zeny are kept. On success all requirements are consumed and your item advances a tier. See Tier Upgrade System (T1–T4).
- ✨ Silver Pinap Berry now buyable with Jellopy + Zeny — the legendary-companion food (Silver Pinap Berry Box, 30 berries) moved off the TCG donation barter to Donation Shop#3 (Morocc). Grab a box for 100 Jellopy + 2,000,000 Zeny each.
June 17, 2026
- 🆕 Item Giver prize system — staff can now send item prizes straight to your account from the website. Collect your approved prizes in-game from the new Prize Master NPC in Prontera. Refine level, cards, and random options all carry over exactly as set.
- ✨ @prize command — claim everything waiting for you from anywhere by typing @prize (same as talking to the Prize Master).
June 16, 2026
- 🆕 Spend TCG at the WoE Shop — the WoE Shop in Prontera now has a TCG barter option: trade your War of Emperium TCG directly for WoE gear, costumes, and boxes (same items and prices as the WoE Badge shop).
- ✨ WoE Shop is now a barter — the old "Open WoE Shop" buy-list was replaced with a cleaner barter (exchange) window, so you can see exactly what each item costs before you trade.
- ⚖️ WoE rewards standardized — every War of Emperium payout (castle conquest, participation, longest defender, and castle holder) now gives a flat 1 TCG.
- ⚠️ One reward per player — WoE rewards are now limited to a single character per Gepard unique ID. Running multiple clients no longer multiplies your payout.
June 15, 2026
- 🆕 WoeServer Wiki is live — guides, features, donation promos, quest items, and gacha info, all in one place.
- ✨ Main-site menu added to the wiki top bar (Server Info · Rankings · Events · Donation · Vote for Points · Discord).
- 🔧 Website readability — fixed hard-to-read (dark-on-dark) text across the whole site.
June 14, 2026
- 🆕 Wiki content imported and rebranded to WoeServer — 55 pages with every image hosted locally.